Business & Economics

Building Unity | ,

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Build an organization that is growth-minded, values-based, and innovative using the six steps to “responsible impact.” At age 16, Michael ‘Piecez’ Prosserman, a professional b-boy (breakdancer), completed a school project that would grow to become a hip-hop-inspired mental health charity with global reach. Through a process of continuous discovery and reflection, Prosserman and his team grew UNITY to the point where it benefitted over a quarter of a million young people. In Building Unity, Prosserman breaks down the six steps to discovering “responsible impact” and building an organization that is growth-minded, values-based, and reflective of the needs of its community. Using stories of his own evolution, learning, and growth as a leader over 15 years, Prosserman parallels the creativity found in breakdancing with the innovation needed to build a sustainable non-profit. Six steps to discovering “responsible impact”: Spark is the inspiration, the big “why,” the motivation to wake up and do something. Build is the testing ground to clarify ideas, understand community needs, and challenge assumptions. Trust involves building the culture of your organization, leading by example, and hiring people with dreams. Trust sets the stage for growth by empowering awesome people. Grow is about finding the right size for your organization to create a responsible impact. Evolve is knowing when to step back so others can step forward by building a succession plan that leaves your organization in good hands. Re-Ignite is building from past experience and lighting the next spark within yourself..

Philosophy

The Unity of the Proposition | Richard Gaskin

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Richard Gaskin presents a work in the philosophy of language. He analyses what is distinctive about sentences and the propositions they express—what marks them off from mere lists of words and mere aggregates of word-meanings respectively. Since he identifies the world with all the true and false propositions, his account of the unity of the proposition has significant implications for our understanding of the nature of reality. He argues that the unity of the proposition is constituted by a certain infinitistic structure known in the tradition as 'Bradley's regress'. Usually, Bradley's regress has been regarded as vicious, but Gaskin argues that it is the metaphysical ground of the propositional unity, and gives us an important insight into the fundamental make-up of the world..

Computers

Unity in Action | Joseph Hocking

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Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices.

Computers

Augmented Reality with Unity AR Foundation | Jonathan Linowes

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AR applications allow people to interact with the real world through digitally enhanced content. This AR Unity 3D book helps you demystify AR technology using your existing knowledge of Unity, enables you to build multiple AR projects with real-world utility and a professional workflow, and shows you how to use AR Foundation for building apps..

Computers

Unity Game Development in 24 Hours, Sams Teach Yourself | Mike Geig

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In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game.

Comics & Graphic Novels

X-O Manowar Vol. 5: At War With Unity TPB | Robert Venditti

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X-O Manowar – locked in battle with Valiant’s all-star superteam, Unity! X-O Manowar finally has it all, and his people finally have a land they can call home…but threats from all sides now threaten to destroy the man inside the armor, Aric of Dacia, and the peace he has struggled to secure. While unrest stirs and Aric’s camp threatens to rebel against him, the most dangerous strike force ever assembled – Unity – have joined forces with the Harbinger Foundation’s Toyo Harada to achieve but one goal: destroy X-O Manowar before his actions push in western civilization to the brink of all-out nuclear annihilation. Collecting X-O MANOWAR #19-22 by New York Times best-selling writer Robert Venditti (Green Lantern) and acclaimed artists Cary Nord (Conan), Vincente Cifuentes (Batgirl), and Trevor Hairsine (Eternal Warrior), prepare yourself for an all-new story arc of the epicenter of the year’s biggest comics event that will leave X-O Manowar – and the Valiant Universe with him – forever changed..

Computers

Unity 4 Fundamentals | Alan Thorn

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Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding.

Computers

Unity Basic Tutorial For Beginners | Kartik Gupta

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About Of Author Kartik Gupta (born 2003) is an Indian video game developer, programmer, businessman, and entrepreneur, known as the work of FuturezenGroup. Kartik Gupta launched his game development book through which young children can learn to make games, can make their career. This is his first book and in the coming time, he will launch many of his books on game development. Through this, children will be able to learn to make games and will be able to make a good career. Has been developing and designing games since 2015. the Work on FutureZenGroup company, a Business Development Company based in Kanpur, India. I love Development, Designing, Programming, and Writing. Kartik Gupta also the author of a book published based on Android Game Development and has written a self-published book on game development which is available on Google Books on how to make your game like a pro and make money. This book will help you get to know Unity better. If you are interested in developing amazing, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system..

Fiction

Creative Unity | Rabindranath Tagore

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WE STAND BEFORE this great world. The truth of our life depends upon our attitude of mind towards it - an attitude which is formed by our habit of dealing with it according to the special circumstance of our surroundings and our temperaments. It guides our attempts to establish relations with the universe either by conquest or by union, either through the cultivation of power or through that of sympathy. And thus, in our realization of the truth of existence, we put our emphasis either upon the principle of dualism or upon the principle of unity. The Indian sages have held in the Upanishads that the emancipation of our soul lies in its realizing the ultimate truth of unity. They said: Ishavasyam idam sarvam yat kinch jagatyam jagat.Yena tyaktena bhunjitha ma gradha kasyasvit dhanam. (Know all that moves in this moving world as enveloped by God; and find enjoyment through renunciation, not through greed of possession.) The meaning of this is, that, when we know the multiplicity of things as the final truth, we try to augment ourselves by the external possession of them; but, when we know the Infinite Soul as the final truth, then through our union with it we realize the joy of our soul. Therefore it has been said of those who have attained their fulfilment, - 'sarvarn eva vishanti' (they enter into all things). Their perfect relation with this world is the relation of union..

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The Problem of the Unity of Science | ,

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History

Visions of African Unity | Matteo Grilli,Frank Gerits

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This collection of essays analyzes different iterations of African unity, exploring the political and cultural visions that informed projects aimed at African unification. It explores the cultural, economic and non-state aspects of the Organisation of African Unity (OAU) as the principal institution dedicated to the cooperation of African states, from its establishment in 1963 to its transformation into the African Union (AU) in 2000, as well as how ideas of African unity shaped the Cold War and African liberation struggles. Bringing together contributors from a diverse range of disciplinary backgrounds across Africa, Europe and the US, this book investigates the ideological origins and historiography of Pan-African and unification projects, and considers how African intellectuals, leaders and populations engaged with these ideas..

Philosophy

Kant and the Unity of Reason | Angelica Nuzzo

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Kant and the Unity of Reason is a comprehensive reconstruction and a detailed analysis of Kant's Critique of Judgment. In the light of the third Critique, the book offers a final interA-pretation of the critical project as a whole. It proposes a new reading of Kant's notion of human experience in which domains, as different as knowledge, morality, and the experience of beauty and life, are finally viewed in a unified perspective. The book proposes a reading of Kant's critical project as one of the most sophisticated attempts in the history of philosophy to articulate a complex notion of human sensiA- bility as an alternative to both eighteenth-century empiricism and rationalism. The funA- damental contribution of rationality to human experience cannot be fully appreciated if the sensuous component of experience is not adequately taken into account. For Kant, sensibility includes functions as different as sensation, intuition, perception, emotion, passion, drive, moral feeling, and feeling of pleasure and displeasure. Kant's idea of reflective judgment is the peculiar discovery of the third Critique. ReA-flective judgment articulates the interplay between sensibility and rationality, the world of nature and the human mind, in order to constitute human experience and the sphere of human intersubjective relationships. In the act of reflection, Kant's philosophy fiA- nally comes to reflect upon itself and the meaning of its critical endeavor..

Computers

Learning Unity iOS Game Development | Kyle Langley

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Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform..

Law

The Unity of the Common Law | Alan Brudner

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In this classic study, Alan Brudner investigates the basic structure of the common law of transactions. For decades, that structure has been the subject of intense debate between formalists, who say that transactional law is a private law for interacting parties, and functionalists, who say that it is a public law serving the collective ends of society. Against both camps, Brudner proposes a synthesis of formalism and functionalism in which private law is modified by a common good without being subservient to it. Drawing on Hegel's legal philosophy, the author exhibits this synthesis in each of transactional law's main divisions: property, contract, unjust enrichment, and tort. Each is a whole composed of private-law and public-law parts that complement each other, and the idea connecting the parts to each other is also latently present in each. Moreover, Brudner argues, a single narrative thread connects the divisions of transactional law to each other. Not a row of disconnected fields, transactional law is rather a story about the realization in law of the agent's claim to be a dignified end-master of its body, its acquisitions, and the shape of its life. Transactional law's divisions are stages in the progress toward that goal, each generating a potential developed by the next. Thus, contract law fulfils what is incompletely realized in property law, negligence law what is germinal in contract law, public insurance what is seminal in negligence law, and transactional law as a whole what is underdeveloped in public insurance. The end point is the limit of what a transactional law can contribute to a life sufficient for dignity. Reconfigured and expanded with a contribution by Jennifer Nadler, The Unity of the Common Law stands out among contemporary theories of private law in that it depicts private law as purposive without being instrumental and as autonomous without being emptily formal..

Philosophy

Unity and Time in Metaphysics | Ludger Honnefelder,Edmund Runggaldier SJ,Benedikt Schick

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The contributions to this collection deal with the fundamental problem of unity, which plays a decisive role in many contemporary debates (even when this role is not acknowledged). Questions like whether there can be unities that persist through time ‑ e.g. persons who remain the same throughout their lives ‑ are discussed from various perspectives. Is such an idea possible at all, and if so, what role do concepts like force, capacity, and disposition play in this context?.

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Democracy and Unity in India | Emily Rook-Koepsel

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This book analyzes the ways in which organizations and individuals in India grappled with and contested definitions of democracy and unity in the decades directly preceding and following independent Indian statehood. The All India Scheduled Castes Federation and the All India Women’s Conference are used as case studies to explore Indian Dalit and women activists’ attempts to reconceptualize universal citizenship, Indian identity, dissent, and principled democracy during a moment of uncertainty in India’s political life. The author argues that, because the Indian nation and the Indian state remained in flux during the 1940s and '50s, marginal political actors, writers, social activists, and others were able to propose novel forms of democratic participation and new ideas about what it would mean to be a unified state that appreciates political responsibility, a respect for difference and a broader perspective of the population. Moreover, this book suggests that this redefinition of Indian politics is more widespread than generally understood and considers how strategies used by both organizations featured have continued to be part of the national story about democracy and dissent in India. Through an examination of public discourse, caste politics, women’s rights advocacy, and popular literature, this book excavates the traces of fundamental uncertainty regarding definitions and expectations of democracy and unity in India. It will be of interest to academics in the fields of modern South Asian history, democracy and nationalism, postcolonialism, gender studies, political organization, and global history..

Political Science

EU Effectiveness and Unity in Multilateral Negotiations | Louise Van Schaik

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Analysing the relationship between EU unity and effectiveness in multilateral negotiations on food standards, climate change and health, this book develops a new model that simplifies earlier work on 'actorness' as well as combining insights from institutionalist, intergovernmentalist and constructivist theories..

Computers

How to Cheat in Unity 5 | Alan Thorn

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Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development.

Fiction

An Exhortation to Peace and Unity | John Bunyan

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"An Exhortation to Peace and Unity" by John Bunyan. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format..

Computers

Unity Character Animation with Mecanim | Jamie Dean

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A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim's rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit scripts compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity 5's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity 5. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity 5. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity 5 and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity 5. We will demonstrate the retargeting capabilities of Mecanim's Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI script incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity 5. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies..